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Ј., ~ (., KEY POINTS FOR TROUBLE FREE USE OF YOUR ~ AQUARIUS"' HOME COMPUTER SYSTEM (,. NEW PRODUCT NEWS 4 COLOR PRINTER QD FLOPPY DISK DRIVE lei 1. Place Aquarius on a flat, sturdy surface, so the air vents ~ on the bottom can do their ._, job. Do not place ON CARPETED SURFACES. l- 2. Keep fingers out of the '- open end of the program cartridges and cartridge - ' -~ ~-'-~ ....... - - ·- IL JJ ~ 6 I Expander, or its hand - port(s). ._ r . 3. Never lift Aquarius by any ~ external wires, or by the Mini Features • Selectable blue, red, green and black color printing. • Exchangeable color pen. • Selectable 40 or 80 column printing. • 12 characters/second print rate.
• 256 characters including upper and lowercase ·letters and graphics. • Directly connect to Aquarius printer Interface. Features • Built-in AO·DOS. • Connection up tr • 1 02.4K bytes for drive. • Maximum 80 ' diskette. • Data Rate 10 _...,r( Baud. • Access time 2·8 sec. (max) 4. Protect both program - controllers. ._. cartridges and Aquarius from ·'- excessive heat. -~ 5. Always insert cartridge port dust cover when port is not in j.., use. -- 6. Turn Aquarius OFF and when not in use. !l::W I disconnect unit from mains 1lllilil 1_, H ' ~ 2I:B CiiD-
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~ I ::Mil Dear User: ~ That's you, the proud, new owner of an AQUARIUS home com- ~ f., puter. Congratulations on a purchase that may prove to be the most valuable tool you ever buy. Because AQUARIUS is one of the most versatile tools you can buy. Once you learn how to com- municate with it, you can use AQUARIUS to expand and enrich many areas of your life: business, play, home management. education ... and you can play great games with it as well! G.w ~ (.,., 1...; '- (.., If there are children in your home, you may have to schedule in time on your computer. Experience has shown that children take to computers like bears take to honey. Don't worry.
Aquarius is sturdy enough to take on child programmers, as well as their adult counterparts. ""'"" ~ I If the AQUARIUS computer is your first computer, you're in for a pleasant surprise. YOU DON'T NEED A MATH DEGREE to pro- ~ gram a computer. The AQUARIUS computer is easy to use. In a short time you can be off and running, writing your own com- illiiiJ puter programs in the BASIC language. A few hours will ac- quaint you with the essential commands you need. And it's FUN. What a feeling of satisfaction comes with running your first successful program. It's enough to make an old programmer enVious!
\liW ~ (:.., So relax, follow the easy hook-up instructions, then prop this book beside your computer and let it guide you through a fasci- nating new world. When you see examples or experiments, type them in and run them to see how they work. I ::. ( - \liid la..t I ~
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Ke ep an e ye out for special · ·road sign s" in thi s book. The y p oint to tip s a nd fact s that wiLl mal e your co mputer ex perience smoother and more enjoy able . H K ~~~ GOO D HAB Model No. __ _ ____ _ Senal No. _____ __ _ _ ER RATA ~ "''"" ~0~ OO M PUTE O TALK Line 25 of page 5 -14 sh ould read as 1:] BY filE \'JAY rJ CO N TRO CS HORTCUT S 25 IF L 6 THEN PRINT CHRS (7) : GOTO 10 ~ REM O ER Fin ally, wher e ver your computer take s you . have a gre at time! NOTICE - PROJECTION TV OWNERS Some stationary game patterns produced by th1 s product may be permanently im p1 in ted on Projec· t1on TV tubes by extended use at h1gh brightness levels.
Consult Projection TV Owner's manual before use of this product.
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CHAPTER 4 "BRANC HI NG CHAPTER 9 " MAXIMUM TABLE OF CONTENTS OUT" (GOTO - The On e-W ay Ticket. IF ... THEN - The Truth Detector. Relatio na l and Logical Expressio ns} STORAGE WITH ARRAYS" (lntro. The Size Of An Array, Changing Dimensions - The CLE AR St atement. Assigning Values To An Array. Multi· Dimensions) INTRODUCTION (Quick Tou r of the Aquarius ' Computer. Hook· Up Without Hang-Ups) CHAPTER 5 " LOOPS THAT COUNT" (The Long Way Around, FOR ... NEXT Loops. One Step At A Time, The N es ting Instinct. "Digital Clock '' - Our First Real Program) CHAPTER 10 " FUNCTIONS - THE SUPER SHORTCUTS (lntro To Functions. Di ff erent CHAPTER 1 "GETI ING YOUR FEET WET" (Modes. RTN - The Action Key.
Playing With Kinds of Functions. Nested Functions, Random Numbe rs - Games of Chance, CHR$ - The Multi-Function Func· tion. Oth er Handy Functions - FRE, LEFT$. MI . RIGHT$) Immediate Mod e. Arithmetic, RUN, NEW. CONT. LIST. CTL - The Shortcut Key, Playinq With Programmed Mode. More About Line Numbers, Back To The PR INT Command. How To CHAPTER 6 "A SPLASH OF COL OR" (POKE. Character RAM Matri x/Co lor RAM- Matrix. Number Relationst'lips On The Matrix. PEEK , Drawing Li nes, Tt 1e Fine Line - PSET . PRE· SET. PO IND Edit) CHAPTER 11 " DIGITAL CLOCK" CHAPTER 2 '' DIV ING IN" (Constant s. Variables, Reserved Words List. INPUT - The Interactive Instruction. LET.
Pun ctuati on) CHAPTER 7 "S UBROUTINES REFERENCE SECTION - THE ROUND-TRIP TICKET (GOSUB, RETURN, REMARK - Not es To Yoursel f, Nest in g Subroutines, Computed GOTO ::tn d GOSUB, Sound) APPENDIX CHAPTER 3 "CASSETTE CO M· PRACTICE PROGRAMS MANOS- CSAVE & CLOAD" (Saving Program s. Loading CHAPTER 8 " REA D ... DA TA - THE EFFICIENCY EX PERTS " (READ. DATA. Out Of Data. Th e Flag, Restor e) Programs. Verify. Saving and Loading Arrays)
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