Table of Contents CONGRATULATIONS 1 UNPACKING YOUR PET AND TURNING IT ON 1 TOURING THE KEYBOARD 2 Figure 1. The keyboard 3 Figure 2. The characters without shifting 3 Figure 3. The characters with the SHIFT key in use 4 Exercise I - Testing the keyboard 4 Exercise 2 - Using the cursor (... and introduction to screen editing) 6 Exercise 3 - Using graphics 7 Figure 4. Rocket drawing using the graphics keys 7 Figure 5.
Graphics keys used to draw rocket 8 Exercise 4 - Creating a program 8 Exercise 5 - Listing and running your program 10 Exercise 6 - A mending the program 10 Exercise 7 - Screen editing 12 Exercise 8 - Using the reverse field 15 Exercise 9 - Programming cursor movement 16 EDITING; A REVIEW 17 Direct Cursor Control 17 Programmed Cursor Control 19 Programmed Edit Functions 20 EXPLORING BASIC 21 Exercise 10 - Printing on the screen 22 Exercise I1 - Using the built-in clock 22 Exercise 12 - Setting the clock 23 Exercise 13 - Solving mathematical problems 23 Exercise 14 - Animating your PET 30 www.commodore.ca Free for personal use but you must have written permission to reproduce