DVP-ES3 Series Programming Manual Symbol S 1 : String 1 S 2 : String 2 D : Device in which the string is stored Explanation _6 1. This instruction links the string starting with the data in the device specified by S 1 (exclusive of 16#00), and the string starting with the data in the device specified by S 2 (exclusive of 16#00) and stores the result in D . In addition, the instruction adds the code 16#00 to the end of the linked string in D . When the instruction is not executed, the data in D is unchanged. 2. When S 1 , S 2 or D is not a string ($), the content of the data source can be up to 256 characters (including the ending code 16#00). 3.
If successful, the string in S 1 and the string in S 2 are linked and stored in D , as shown below.
S 1 S 2 D S 1 +1 S 2 +1 = D +1 S 1 +2 S 1 +2 2 D +2 D +3 D 1 +4 Turning into 16#00 automatically 6-70 API Instruction code Operand Function 0114 $+ P S1,S2,D Linking strings Device X Y M S T C HC D FR SM SR E K 16# “$” F S1 S2 D BOOL WORD DWORD LWORD UINT INT DINT LINT REAL LREAL TMR CNT STRING Data type S1 S2 D Pulse instruction 16-bit instruction 32-bit instruction ES3 ES3 - B(16#62) A(16#61) D(16#64) C(16#63) (16#00) E(16#65) B(16#42) A(16#41) D(16#44) C(16#43) (16#00) (16#00) B(16#62) A(16#61) D(16#64) C(16#63) A(16#41) E(16#65) C(16#43) B(16#42) (16#00) D(16#44)