Tutorial: Building a Simple Project 6. Double-click the object to open its Object Properties dialog. 7. For the property TagName , delete the existing value and then type Level[Index] . Just as with the tank, you need to modify the symbol property associated with the slider level. 8. Close the Object Properties dialog. 9. Click the Application button at the top-left of the development environment, and then click Save on the Application menu. This figure shows how your screen should look after you've created the level slider object.
Finished level slider object Drawing a tank selector This part of the tutorial shows how to draw a text input box that can be used to change which real-world tank is represented by the animated tank on the screen. 1. On the Graphics tab of the ribbon, in the Active Objects group, click Text . 2. Click on the screen, type Tank: # , and then press Return. 3. Double-click the object to open its Object Properties dialog. 4. Click Text Data Link . The Object Properties dialog changes to show the properties for the Text Data Link animation. 5. In the Tag/Expression box, type Index . 6. Select the Input Enabled option. This allows the operator to enter a new value for the tag during runtime. 7.
In the Minimum Value box, type 1 . Page 74