Tutorial: Building a Simple Project You may select any slider you like; they all function basically the same way. 4. Click on the symbol. The mouse cursor will change to show that the symbol is ready to be placed in a screen. 5. Switch back to the screen where you want to place the symbol and click in it. The symbol is placed as a Linked Symbol object. 6. Double-click the object to open its Object Properties dialog. 7. For the property TagName , delete the existing value and then type Level[Index] . Just as with the tank, you need to modify the symbol property associated with the slider level. 8. Close the Object Properties dialog. 9. Go to File , and then select Save .
This figure shows how your screen should look after you've created the level slider object. Finished level slider object Drawing a tank selector This part of the tutorial shows how to draw a text input box that can be used to change which real-world tank is represented by the animated tank on the screen. 1. On the Draw tab of the ribbon, in the Active Objects group, click Text . 2. Click on the screen, type Tank: # , and then press Return. 3. Double-click the object to open its Object Properties dialog. 4. Click Text Data Link . The Object Properties dialog changes to show the properties for the Text Data Link animation. 5. In the Tag/Expression box, type Index . 6.
Select the Input Enabled option. This lets the user enter a new value for the tag during run time. 7. In the Minimum Value box, type 1 . Page 72