omron — Workspace Explorer

Objects and Object Editors Objects and Object Editors As described previously, the ACE workspace uses objects to represent items that, when put together, make up a functioning workcell. The workspace is composed of a hierarchy of objects, both physical (like robots and end-effectors) and non-physical (like variable values). Some objects are created automatically when you connect to a controller (for example, the controller, robot, and robot grippers). Other objects can be added to provide increased functionality to the workcell.

For more details on adding objects to the ACE workspace, see the topic Objects in the Workspace After objects have been added to the ACE workspace, the object editors are used to edit parameters for the objects. For more details on the object editors, see the topic Object Editors . NOTE: Most objects and object editors require an access level of Technician or higher. For details, see Appendix 2: User Access Item List on page 1168. For details on configuring user access levels, see User Manager Editor on page 125. Workspace Explorer The Workspace Explorer is the main work area for the ACE software.

You can use it to add and delete objects, access an object editor, access configuration utilities, and access program editors. The Workspace Explorer displays the workspace objects in a tree structure on the left side of the display, and opened editors for those objects on the other side of the display (see the following figure). ACE User's Guide, 3.6.x, 18316-000 Rev A Page 75