omron — Objects and Object Editors

Objects and Object Editors Objects and Object Editors After objects have been added to the Workspace Explorer, the ACE object editors are used to edit the para- meters for the objects. When a new object is added to the Workspace Explorer, the ACE software auto- matically opens the corresponding object editor, which is used to configure the new object. You can also access the editor by double-clicking an object in the Workspace Explorer. Each of the object editors has a similar "look and feel", which consists of:

ACE User's Guide, 3.6.x 18316-000 Rev A Page 92 Object Description ACE Sight Sequence Creates an ACE Sight sequence object, which shows the list of vision tools that will be executed as part of the vision sequence, and the Index associated with each one. The Index is the execution order of the vision sequence. For more details, see the ACE Sight User's Guide. Communication Tool Creates an ACE Sight Communication Tool object, which is a tool for vision- guided conveyor-tracking applications. The purpose of the tool is to provide instructions to the controller for the handling of objects that must be picked or manipulated by a robot. For more details, see the ACE Sight User's Guide.

Gripper Offset Table Creates a Gripper Offset Table object, which is used to create and manage a table of gripper offsets. For more details, see the ACE Sight User's Guide. Overlap Tool Creates an ACE Sight Overlap Tool object, which is a tool for vision-guided con- veyor-tracking applications. The purpose of the Overlap Tool is to make sure that parts moving on the belt are recognized only once. For more details, see the ACE Sight User's Guide. Device ê Basler Pylon Device Creates a Basler Pylon Device camera object and opens the object editor, which is used to specify the Basler (1394) camera. For more details, see the ACE Sight User's Guide.

Emulation Device Creates an Emulation Device object and opens the object editor, which is used to load image files into the camera emulation device. For more details, see the ACE Sight User's Guide. Virtual Camera Creates a Virtual Camera object and opens the object editor, which is used to specify the acquisition device (Basler camera or Emulation Device) and a cal- ibration method. When the calibration method is specified, a dialog opens, which is used to perform the device calibration. For more details, see the ACE Sight User's Guide.

Tool ê (Various vision tool objects) Creates a vision tool object corresponding to the selected Vision Tool and opens the editor, which is used to define and configure the items in the vision tool. For more details, see the ACE Sight User's Guide.